In the interregnum between CoW3 and 4 there was a gap on the map of magic schools. To avoid any confusion between the storyworld that included Czocha School of Witchcraft and Wizardry and a storyworld that contained a castle in Scotland on the edge of a large black lake, the British Isles lacked magic of any kind.
I offered to write a school that was “utterly unlike H**warts in every way” and thus Avalon was born. Of course I did not invent it. The idea of Ynys Afallon the (isle of fruit trees) first appeared in the works of Geoffrey of Monmouth in the 12th century. It is the place where the magical sword, Excalibur, was forged, and the place where King Arthur is taken, mortally wounded, after the battle of Camlann.
Our Avalon, lost in the Mists and ever moving from place to place, is steeped in mythology: Arthurian stories, for sure, but also Celtic, Anglo-Roman, and Saxon. Yet our story is set in the present day. Young Witchards learning to survive in a place where lessons are learned the hard way, the old way.
It has been a long road to follow since that original pitch, to this moment where we are able to give you the chance to come and play the story; but Avalon is nothing if not patient. The Stones have weathered ten thousand seasons and they still stand.
The Mists have revealed a brief path across the timeless Whale Road; the Way is open. Now is the time for you to make your choice. Will you come and join the story, of the harshest of the magical schools, and the hardest of lessons? Will it be a story of joy and despair? Of fear or of victory? Of loss? Of love? Now it is time, adventurers, for you to come and see. Avalon changes people. What will it do to you?
That will be all for now – Simon.