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MEET THE TEAM

Look at us in moody black and white, we do not smile, this is not a game.

MEET THE TEAM

Look at us in moody black and white, we do not smile, this is not a game.

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Martine
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Martine Svanevik is a larper, fiction writer, and narrative designer. Her work has featured in both AAA games and indie productions. She is interested in how larp allows you to experience the stories of others and give you an opportunity to see the world from a different perspective. She has been playing and making larps since 1999.  One of the founders of Avalon Larp Studio, Martine was project director for Avalon.  

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Sagalinn

Sagalinn Tangen  is a second generation larp designer, who focuses on storytelling and world building. Before turning 20 she set up her first Nordic Larp Production on her own. She is interested in how larp can be used as a tool for self-discovery and exploration, and believes there is a story hidden in everything - from the way we move to a piece of music, to the frequency with which we blink.

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Halfdan

Halfdan Justesen is a designer, who has larped since he was handed his first boffer weapon at age 6, a moment that led to a passion for collaborative design- and storytelling processes. When he is not creating and playing larps, he seeks to develop sustainable solutions and save the world.

Charlie
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Charlie Ashby is an academic, educator and experience designer working in London. Her interests lie in the power of immersive environments and sustained roleplaying to create transformative experiences.  One of the founders of Avalon Larp Studio, Charlie has stepped down from an active role, but her contribution to our early productions and practice remains at the heart of what we do.

Simon
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Simon Brind  is a writer and larp designer working in London.  His interests lie in the way that larp can be used to tell a collective story with multiple authors and multiple endings.

He has been a larper since 1985 and a larpwright since 1986.  His current PhD research is on how stories work in larps.  One of the founders of Avalon Larp Studio, Simon was project director for ALS' contribution to The Quota.

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